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As characters complete quests and players participate in the game, they will gain points that can be used to exchange for extra items to make their lives easier—or harder. As discussed in the Game Info, rewards can be individual or group based.
Items may be customized within reason for an additional cost of half the item's price (ex. the Dancing Sword can be a Dancing Axe for an additional 2 points). While most items are available at all times, we do have some limited time items, particularly themed for any seasonal holidays. If we ever remove items, we'll inform everyone first.
As a reminder, this is how much threads used for submission can be worth:
Only members of their respective Armada will receive full points for Armada specific quests. Others can help, but will only receive 2pts unless the quest says otherwise (ie, a Corsair helping a Paladin for the Paladin quest will only receive 2pts while the Paladin receives 4pts).
Non-crew members for Crew Island Acquisition threads will only receive 4pts. Non-crew members can receive the full 4pts when helping other general crew made quests.
Please follow these instructions to redeem rewards:
You can refer to the example here and any questions about the rewards can be asked here. If you need help or want something that will tabulate everything for you, we offer an automated spreadsheet here.
Items may be customized within reason for an additional cost of half the item's price (ex. the Dancing Sword can be a Dancing Axe for an additional 2 points). While most items are available at all times, we do have some limited time items, particularly themed for any seasonal holidays. If we ever remove items, we'll inform everyone first.
As a reminder, this is how much threads used for submission can be worth:
- 2pts: Bonus AC
- 4pts: General, Paladin, Corsair, and Crew-made quests
- 6pts: Bounties
- 12pts: Special Quests, Crew Island Acquisition threads
Only members of their respective Armada will receive full points for Armada specific quests. Others can help, but will only receive 2pts unless the quest says otherwise (ie, a Corsair helping a Paladin for the Paladin quest will only receive 2pts while the Paladin receives 4pts).
Non-crew members for Crew Island Acquisition threads will only receive 4pts. Non-crew members can receive the full 4pts when helping other general crew made quests.
Please follow these instructions to redeem rewards:
- Create your own player designated toplevel. Crews must make their own group toplevel for members to comment under.
- Create a subthread for each character you are playing.
- Make sure all threads reach the 5 comment minimum.
- Reply to the proper character subthread with the form:
You can refer to the example here and any questions about the rewards can be asked here. If you need help or want something that will tabulate everything for you, we offer an automated spreadsheet here.
| EQUIPMENT & TOOLS | ||
| NOTE: For items that have level upgrades, you must purchase all levels. You cannot skip a level; if you wish to have a Lvl. 3 item, you must also purchase both Lvl. 1 and Lvl. 2 versions. It is possible to buy all levels at once to get the max upgrade in one go. | ||
| ITEM | DESCRIPTION | COST |
| Pocket Dimensional Carry-On | A magically-enhanced bag that has had its carrying ability upgraded exponentially. These bags hold the power to carry many more items than physiclaly possible, while also never weighing more than a well-laden mundane bag of the same size. The bags are also enchanted to be waterproof and are able to withstand most extreme weather conditions. Also comes in a variety of bag styles! The Small-size bag is roughly the size of a coin pouch, and can hold up to 10 items roughly the same size as the coin pouch itself. The pouch never alters its shape and always retains the weight of a full coin pouch, no matter the weight of the item placed within it | 4 |
| Standard Dimensional Carry-On | A larger variant of the Dimensional Carry-On. It contains the same magical properties as its smaller vairants, and also comes in a variety of bag styles! The Medium-size bag is roughly the size of a side-satchel, with a side-pouch that carries the same properties as the Pocket Dimensional Carry-On. The large middle pouch can hold up to 5 items that are double the size of the bag itself. In total, 15 items matching the definitions can be stored within the bag, and the bag itself never feels heavier than 5 pounds | 8 |
| Deluxe Dimensional Carry-On | A larger variant of the Dimensional Carry-On. It contains the same magical properties as its smaller vairants, and also comes in a variety of bag styles! The Deluxe-size bag has a total of 3 pockets; one Small, one Medium, and one Large pocket. The large pocket is able to carry up to 10 items that are double the size of the bag itself. In total, 25 items can fit within the Deluxe bag, and the bag itself never feels heavier than 10 pounds | 12 |
| Bubble Shield | A bubble that fits within the palm of one's hand, but when activated will grow in size and strength, creating a small bubble that covers a small area next to the user. LVL 1: It can only take a few hits before it pops. (4pts) LVL 2: The bubble is more durable, but will still pop after a few heavy hits. It can also expand wide enough to fit three people within. (8pts) LVL 3: At its full strength, the shield can now withstand several heavy hits before popping. It can also comfortably shield five people within its dome. (16pts) | must purchase each level 28pts total |
| Ring of Evasion | An enchanted ring enables the wearer to have a heightened perception, helping them avoid objects and crowds. LVL 1: Only effective in avoiding small objects and getting through crowds easier, and is ineffective in combat settings. (4pts) LVL 2: Enables the wearer to dodge faster items, and blend in easier with crowds and other hiding spots. The ring can be used in combat, but it is not suited for dodging incoming attacks and more suited for slipping out of combat unnoticed. (8pts) LVL 3: Enables the wearer to dodge faster items, and blend in easier with crowds and other hiding spots. The ring can be used in combat, but it is not suited for dodging incoming attacks and more suited for slipping out of combat unnoticed. (16pts) | must purchase each level 28pts total |
| Ring of Returning | A curious ring allows the wearer to register a specific location and, upon activating the enchantment, return to the specified location. LVL 1: Can only be used once per day and can only return to a public space. (4pts) LVL 2: Can be activated 3 times per day, and can register less public locations to teleport to. Some more private or hidden locations may not register as a valid location, however, and the location itself must be stationary; the wearer cannot teleport to a moving ship, for instance. (8pts) LVL 3: Can be activated 5 times a day, and can enable more specific locations to be registered - even to a ship on the move. Just be careful if you choose to teleport to someone's private quarters; the Ring of Returning is not responsible for any injuries incurred due to unfavourable reactions to sudden appearances. (16pts) LVL 4: Can be activated 7 times a day, and can enable more specific locations to be registered. All the prior upgrades also apply. (24pts) LVL 5: Can be activated 10 times a day, and can enable more specific locations to be registered. This upgrade can also enable the wearer to bring one person along with them, provided they are holding hands while doing so. (32pts) | must purchase each level 84pts total |
| Dowsing Blade | A short sword capable of gravitating towards and revealing hidden metals and treasures. LVL 1: It seems to only be able to locate common items and valueless flotsam, but a sword is still a sword, after all. (4pts) LVL 2: Able to find more uncommon treasures and interesting loot. Not valuable riches or priceless artifacts, but enough to line your pockets with some decent coin. (8pts) LVL 3: Pinpoint rare items and valuable treasures that may be hidden away underground. The sword itself has now also become a treasure of its own, and may be coveted by others... (16pts) LVL 4: Pinpoint rare items and valuable treasures over long distances. At the current level, the sword can react to treasures over 5km away. (24 pts) LVL 5: Pinpoint rare items and valuable treasures over 10km away. (32pts) | must purchase each level 84pts total |
| Wayfinder Torch | A unique torch trusted by wayfinders, said to burn brighter and longer than a regular torch. LVL 1: Illuminate up to a few feet and must be charged with magic to continue. (4pts) LVL 2: Illuminate several feet before the user and faintly glows brighter the closer one is to their destination. It does not require as much magic to use. (8pts) LVL 3: Illuminate and find any path to a designated location or exit. Perfect for traversing hidden caves and complex ruins one may discover on the open seas. (16pts) LVL 4: Can break apart into smaller pieces and create a set of 3 torches. (24pts) LVL 5: Can break apart into smaller pieces and create a set of 6 torches. (32pts) | must purchase each level 84pts total |
| Camouflage Cloak | A cloak that, while not outwardly impressive, allows the wearer to blend into their surroundings with uncanny ability. LVL 1: It's a bit ratty looking and only useful if hiding in the shadows, but it's enough to get the job done in a pinch. (4pts) LVL 2: Looks less ratty, and is able to help the wearer blend in with more obscure places, such as within bushes or amidst other debris. The keen-eyed observer might still be able to see through the disguise, though. (8pts) LVL 3: Enable the wearer to shift and blend into their surroundings as if through supernatural means. Even lying on the ground with it draped over them may make others mistake the wearer for a rock or log. However, their disguises might look a little too convincing... (16pts) LVL 4: Increases the size of the cloak, allowing the wearer to not only hide themselves but also any gear and items they may be carrying without breaking the disguise. (24pts) LVL 5: Increases the size of the cloak further, allowing the wearer hide one other person with them within the cloak's disguise. (32pts) | must purchase each level 84pts total |
| Magitech Items (Small) | Choose one of the following: Portable light source: Choose between a pocket torch or a portable lantern. In darkness, may it provide light everlasting. Portable hand fan: Perfect for keeping cool on a hot day. Or creating a dramatic selfie. Portable two-way radio (set of two): A pair of radios (max. range 1km) with emergency linkpearl beacon. Activating the beacon will send a distress call to its twin, near, far, wherever they are - assuming no magical interference. An analogue clock (wall or tabletop variety): A constant reminder that time circles endlessly. Small kitchen appliances: Includes items such as whisks, blenders, small toasters, and more. (Not guaranteed to make you a Master Chef.) DIY Tools: Includes items such as screwdrivers, drills, and more. Take the work out of hard work! [created by Emet-Selch] | 8 |
| Magitech Items (Large) | Choose one of the following: (All items have wooden frames by default. One [1] helmet included.) Motorised scooter: Not the moped kind. Motorised skateboard: Keep out of reach of precocious, detective nerds. Motorised bicycle: Won't win you the Tour de Escordvi but will get you where you need to go. Wheelie: Doesn't reward you with a swimsuit if you return it. [created by Emet-Selch] | 80 |
| Telamon Tech Home Goods | Includes the following: Tempecup: A special mug that can read the temperatures of the fluids it contains and can heat or cool contents. 10 pts Tempethermos: A thermos version of the mug. 12 pts Teacaf: A unique coffee and tea machine capable of brewing both. 30 pts Cooler: A larger cooler box that uses a special sytem that recycles water to keep the contents cool up to freezing temperatures for long periods of time. 30 pts Cooler with water and salt filter: A more advanced version that will purify any water used as well as separate and purify salt from sea water that can be used. 40 pts Self-cleaning oven: A unique oven that is more efficient at heating and can self clean through high heat. 60pts [created by Cidolfus Telamon] | prices listed with item |
| Telamon Tech Confurniture | Tables, desks, chairs, beds, storage units—even combinations! What looks like a crate or folded table can actually convert to full size, making them great for compact spaces especially on ships. Hang a system on the wall and with a few pulls it can turn into a shelf. Another pull and it will lower into a bed. There are pieces that can be secured to the wall as well as standalone pieces that can be taken anywhere. [created by Cidolfus Telamon] | 40 per item |
| Telemon Tech Camping Gear | Camping can be cumbersome with all the supplies one might need, and sometimes one must forgo certain items in favor of others. While it can't have everything these kits are designed to help reduce the burden. Using the compact model, it is a full body length backpack that has the following included: a collapsible pop-up tent, sleeping bag, portable stove and grill (only need fire to work), two mini lamps, collapsible stool, compact pouch with essential tools. Despite the bulk, it's surprisingly lightweight and everything is designed to be as compact as possible, with many parts capable of folding in on itself. [created by Cidolfus Telamon] | 40 |
| OTHER ITEMS | ||
| ITEM | DESCRIPTION | COST |
| Shellphone ID Change | Allow a user to change their Shellphone ID. ONE TIME USE. | 4 |
| Bubble Charm | A necklace charm that will create a bubble around the wearer’s head. Allows for temporary breathing underwater (2 hours) | 4 |
| Vial of Merfolk Vision | Eyedrops crafted using merfolk magic that, when applied to the eye, allow the user to gain clear vision without the need of corrective glasses or contact lenses. Lasts up to 2 hours and can be used underwater. | 4 |
| Eau de Siren | A potion that, when drunk, allows the drinker to entrance a small crowd with their singing power. Note: does not improve the quality of one’s singing | 4 |
| Compass of Desire | A compass that points not north, but to whatever a person’s heart desires | 4 |
| Compass of Light | A compass that seems broken, but when it is in darkness will emit a glow that can act as a beacon and last for two hours. Must be recharged in the sun between uses. | 6 |
| Invisibility Potion | The drinker becomes invisible for 1 hour (has a 10% chance of being faulty and lasting only 10 minutes) | 6 |
| Potion of Luck | The drinker gains a temporary boost in their luck. Note: there is a 50/50 chance of said luck being Good Luck or Bad Luck. | 6 |
| Regain | Obtain an object or creature from your home world. The object must be something generic or that belongs to your character. Due to the difficulty of "fishing" through the rifts, this can take time and thus a bit costly. (Weapons can be regained through this method. Ability regains can be found under Weapons & Ability Upgrades) | 8 |
| Poke Doll | An extremely soft but durable plush that has the resemblance of a young pink dragon some may find familiar; this one simply doesn't bite ears to pass good luck. Created to distract and even soothe angry wildlife so that they do not continue to attack the one that tossed it out. Due to being extremely soft and squishy it also makes a good plush just to keep around. Comes in a smaller size that expands when tossed to make it easier to carry on someone's person, and made of a hardy material to allow it to survive the elements; this means if found it can be used again. [created by Professor Turo] | 8 |
| Substitute Doll | A sturdy green plush that appears to be a mix between what seems to be an alligator and an armadillo; sitting up, a long enough and tail to help it keep it's balance, and a rounded smooth shell on it's back that is a darker green than the rest of it. Created to draw the ire of attacking wildlife, sturdy enough to take a large number of hits before it is eventually destroyed in order to provide enough time for someone to coordinate a better offense/defense or simply run. [created by Professor Turo] | 8 |
| Assorted Pet Toys | Choose one of the following special pet toy gadgets: Automatic ball thrower: Great for dogs, a device that will take in a ball and will automatically shoot it out. Add a bit of magic to make it go farther. Feather Chaser: A motorized device that will wind up like a top and spin a feather around over the floor. Mouse Launcher: Similar to the ball thrower, only with a mouse and with a bit of lightning magic the mouse will "run" over the floor to encourage chase. Attached to an invisible string that will reel the mouse back in. Roll Up Yarn Ball: Made of durable cord safe for cats, this "ball of yarn" will extend out as the cat plays with it before automatically rolling back up. Foldable Cat Tree: A special cat tree that can fold in a different ways to help fit most spaces as well as change things up to keep cats entertained. (Or fold it into a box.) Repairs or replacements can be made without extra cost. [created by Cidolfus Telamon] | 8 |
| Eyedrops of the Sea Dragon | A special potion that, when applied to the eye, grants the user clear vision without the need of corrective glasses or contact lenses. It also helps shield the user's eyes while underwater, creating a protective film over the eye. Lasts up to 8 hours and can be used underwater. | 10 |
| Ship in a Bottle | A magic bottle that houses a tiny model ship. When broken, the ship grows to life size. It has a limited one time use and will only last for about an hour. Good for emergencies. | 12 |
| Vial of Liquid Life | A rare and special potion said to restore life to that which has lost it, and anchor the undead back in the mortal coil. Good for 1 use only. | 24 |
| WEAPONS & ABILITY UPGRADES | ||
| ITEM | DESCRIPTION | COST |
| Ability Unlock | Unlock abilities that were previously not viable upon entering the game but may be allowed now with mod permission. Abilities will still be subject to appropriate nerfs and adjustments to fit the power balance in the game. Characters may need to "restart" and develop powerful abilties at this point. | 4 |
| Dancing Sword | A sword that can “dance” midair and attack on the wielder’s behalf (has a chance of being faulty and instead forces the wielder to dance). | 4 |
| Ability Upgrade | Immediately upgrade any non-gamebreaking ability to a higher level. | 6 |
| Flying Deckswabber | A deck swabber mop enchanted to fly. Can only go up five feet in the air. | 6 |
| Weapon Upgrade | Directly upgrade current weapon to a more advanced, stronger form. | 8 |
| Elemental Flintlock | A flintlock pistol that can shoot bullets of elemental energy. Can specify which element or have it random. Chances of it misfiring. | 8 |
| Stun Buzzer | A small, handheld device that when triggered will stun or paralyze someone for a short period of time. [created by Cidolfus Telamon] | 8 |
| Non-lethal Electric Type Grenades | All grenades will produce some type of electric based method to stun, paralyze, and/or contain a target. It can create a non-lethal electric cage or electric field and will work on varying sized targets. [created by Cidolfus Telamon] | 10 |
| Elemental Net Shooter | A handheld device that will release a net based on the magic element infused by the user. Includes a number of nets to load. [created by Cidolfus Telamon] | 12 |
| RESIDENCE & BUSINESS UPGRADES | ||
| ITEM | DESCRIPTION | COST |
| Personal Boat - Small | A small, simple vessel, big enough for 1-2 people. Ex) rowboat, motorboat, dinghy, small sailboat. | 30 |
| Personal Boat - Medium | A medium sized vessel, big enough for a small group of 3-5 people to fit in. Ex) bigger sail boats, small cruisers, small yacht, fishing boat. | 60 |
| Personal Boat - Large | A large vessel big enough to have a personal cabin and throw a small party of 10 people on the deck. Ex) large yachts, tugboat, pontoons. | 120 |
| Personal Boat - Upgrades | Any upgrades for the boats, mostly for efficiency or additional equipment. Modifications are a bit more limited compared to large ships due to limited size. Must purchase this even if a character is personally modifiying their boat. | 20 |
| Housing - Seaside Shack | A small home not far from the coast. While not the fanciest of homes, it is still an independent lodging and larger than the starter apartments. Can comfortably house up to 2 people. | 30 |
| Housing - Homely Cottage | A cozy little cottage. More sturdily built than the smaller shacks, with more space and amenities, as well as more room for personal charm. Large enough to comfortably house up to 6 people. | 80 |
| Housing - Mansion | A large mansion located either in an affluent area or out on the private countryside. It can have at most six bedrooms and large rooms and amenities perfect for socializing and showing off one's wealth. Due to space limitations, the land acreage can be at most two acres, including the mansion. | 160 |
| Housing - Private Island | There are many small islands for sale or just for personal discovery. These islands are only large enough for one place of residence and limited resources that are just enough to sustain a small family or group living on it. Those choosing this option will need to build their own residence but with no extra point cost. If one wishes an island that already has a pre-built residence, include one of the above residence options for the extra cost. While you do not need to write up a description for approval, please be reasonable when designing your islands. | 200 |
| Business Permit | A Business Permit will allow a player to open a business of their choosing. They can open the business solo, or may do so with co-owners. The size and scale of their business will be up to player discretion, as will the nature of said business. The initial business permit will be valid for a business on land (either in Elah, Nogard, or Eltrut). Should they wish to take their business on the open seas, they can further upgrade their ship to a business ship | 50 |
| Workshop Permit | A Workshop Permit will allow a player to have a workshop space of their own. This workshop space can either be added onto a player’s existing home, or rented out of an existing building. Workshops can be tailored to anything that can be crafted, such as blacksmiths, potion workshops, etc. The equipment provided will be what is considered standard for the workshop of its type: any specialized equipment needed will have to be purchased via upgrades. This workshop space will have enough room and supplies for 1 or 2 people to work comfortably. (Note: those who purchase a Crewmate’s Domicile or an Armada’s Headquarters may have a workshop space added for free) | 24 |
| Workshop Equipment/Space Upgrade | These upgrades are to further upgrade your workshop to your specific equipment or to increase the size of your workshop. Please specify what type of upgrades you would like when making this purchase! | 16 |
| Workshop Residence Upgrade - Small | Add a residence space to your workshop, for those busybodies who could use a home away from home! A small upgrade adds a single room residence, built either to the side or above the workshop itself | 12 |
| Workshop Residence Upgrade - Large | Add a residence space to your workshop, for those busybodies who could use a home away from home! A large upgrade adds a suite-style residence, built either to the side or above the workshop itself | 24 |
| CREW SHIP & ISLAND UPGRADES | ||
| NOTE: Characters can ICly build or make some of these upgrades on their own, however players will still need to purchase the upgrade through Rewards to keep record. For example, even if the characters aren't really "buying" a defense kit and instead making their own system, players must still purchase the defense upgrade to make it official. | ||
| ITEM | DESCRIPTION | COST |
| Housing: Crewmate's Domicile | A large building designed to house a whole crew’s worth of people. Still rather simple in build, but great for keeping one’s crew together. Can comfortably house up to 10 people, plus supplies. This can be situated on any location, including the Armada leviathans. | 130 |
| Housing [Island]: Armada's Headquarters | For those who want to keep track of an armada’s worth of crewmates, this is the selection for you. A large, stately property with many comfortable rooms for sleeping, eating, housing supplies, and other needed amenities. Can comfortably hold up to 20 people, with the option of adding additional living quarters should the need arise. This is designated for Crew Islands only. | 200 |
| Ship: Clockwork Mouser | A clockwork feline that hunts down any stray rodents aboard the ship. Also makes a nice companion. | 8 |
| Ship: Ship Instruments | Magical, self-playing instruments for your ship. Tune them to play whatever theme you wish as you sail. | 10 |
| Ship: General Speed Boost | A common boost that allows more wind to push against the sails, increasing ship's travel speed | 12 |
| Ship: General Weapons Upgrade | A common boost that increases all ship weapons damage, increase ammunition capcity, and durability. | 24 |
| Ship [Business]: Seafaring Shop | This upgrade will upgrade your personal ship into a portable shopping centre. Your ship will be officially registered as a business ship, and will be upgraded with a merchant’s space dedicated for your shop’s needs. Just be careful on the open seas, as security is a little bit harder to enforce on the open seas… | 24 |
| Ship [Business]: Drifting Food Stop | This upgrade will allow you to upgrade your personal ship into a ship-based food stop of your choosing. Your ship will be officially registered as a food industry ship, and will be upgraded with all the necessary equipment to make your business a success, be it a restaurant, food | 24 |
| Ship [Business]: Entertainment Vessel | This upgrade will allow you to upgrade your personal ship into an entertainment vessel of your choosing. Your ship will be officially registered as an entertainment vessel, and will be upgraded to suit the desired entertainment of your choosing. Entertainment types include, but are not limited to: theatre, gambling, pugilism, music and dance, dueling, extreme fishing, live-action role-playing, etc. Of course, however wholesome or shady these forms of entertainment get is up to the business owner, and whatever happens on these ships may or may not stay on these ships… | 24 |
| Ship: Expansion Hammerspace | For large crew ships, expand the size of the following through special dimensional space: 1) Cargo hold: will expand by the same size of the original hold. 2) Cabin space: will double the size of cabin rooms for the entire ship. You can only choose ONE type per upgrade. If you want both cargo and cabin, you would need to buy the upgrade twice. If need larger space, purchase another upgrade to stack on. | 40 |
| Ship: Scales of the Dragon Turtle | Increases ships toughness and durability. | 40 |
| Ship: Hydro Cannon [LIMITED] | A sturdy cannon decorated with churning wave adornments. When fired, the cannon and the impact of the cannonballs explode in a burst of torrential water | 60 |
| Ship: Bubble Shield | Activating this enchantment enables a magical bubble to appear around the ship, helping to weaken the effects of an assault. Will break if too much damage is done to it, though. | 80 |
| Ship: Makeover Package | Makeover the external look of your ship. The basic functions of the ship will not change, but it will look very stylish indeed! | 80 |
| Ship: Crew Hands | Hire some extra help for your crew! Whether in need of some standard grunts or warrior bodyguards, crews can purchase some extra help for whatever needs they may have! Crews can only select a max of 2 types. Should you reach your max options and want another, you must give up a previous purchased hired hands option before you can purchase another set. Options include: Turtle Surveillance Unit: A set of specially trained sea turtles that can be used for surveillance or very rudimentary defence. Not very good in combat though. Birdfolk Squad: A group of birdfolk to help maintain your ship’s everyday needs. Some may double as bards to offer some lovely sea shanties while sailing, and can be used as a rudimentary defence force in the event of a raid. Moogle Friend Group: A group of Moogles that can be hired to help out around your ship. Some may be fighters, some may help with ship maintenance, some may be really good at cooking, and some are just extra soft and fluffy, which is perfect to cuddle on long nights at sea! | 80 |
| Ship: Magitech Upgrade | Upgrade your ship with simple magitech upgrades. Anything from magitech electricity, heating, kitchen functions, ship speed, etc. can be upgraded. Please specify what kinds of upgrades you would like to have for your ship. | 100 |
| Island [Defense]: Hired Hands | Hire some simple patrol units to keep watch of your island. Each unit is hired straight from the Paladins or Corsairs, depending on the crew’s allegiance. | 60 |
| Island [Defense]: Frightening Flora | A way to protect one’s island while also being environmentally friendly. Fill your island with various plants that can ensnare, entangle, misdirect, and disorient would-be foes. | 60 |
| Island [Defense]: Advanced Cannon Unit | Sometimes the best defense is a good offense. Outfit your island with an impressive array of guns, cannons and patrol ships to keep your island safe. | 80 |
| Island [Defense]: Trap Installation Bundle | Install a series of traps on your island to thwart would-be invaders. Ranges from pitfall traps to bear traps to elaborate caging mechanisms to box-and-bait traps. | 80 |
| Island [Defense]: Magitech Surveillance Unit | Install the latest magitech surveillance system to keep your island safe! Includes such things as clockwork drones, scrying stones, magitech sensors, and other state of the art magitech devices! | 100 |
| Island [Defense]: Extra Defenders | Hire some extra help for your crew! Whether in need of some standard grunts or warrior bodyguards, crews can purchase some extra help for whatever needs they may have! Crews can only select a max of 1 type. Should you reach your max options and want another, you must give up a previous purchased hired hands option before you can purchase another set. Options include: Ocard Dragon Warriors: A set of trained dragonfolk warriors that can be hired to guard your chosen base of operations. Very good in combat, but may get seasick if brought on a ship. Gatorfolk Defense: A set of trained gatorfolk that can be hired to guard your chosen base of operations. They are very good fighters both on land and in areas with lakes, rivers, and bogs, but may get seasick if brought on a ship. Mogglesguard: A group of Moogles that can be hired to help defend your island. While they may look cute and cuddly, they are as fierce as any warrior can be! Enemies had better steer clear, or a moogle’ll put an arrow straight in your rear! | 100 |
| Island [Defense]: Cloaking Spell | It’s hard to infiltrate an island you can’t even see! This upgrade will make your island invisible to onlookers, or be shrouded in perpetual mist to make approach by unwelcome individuals extremely difficult. | 120 |
| LIMITED TIME ITEMS | ||
| ITEM | DESCRIPTION | COST |
| Reindeer Kigurumi | A onesie-style outfit in the shape of a reindeer. It’s very warm and cozy, and full of holiday cheer. | 2 |
| Mystery Present | A small package that is enchanted to create a small gift to the opener. The gifts can include, but are not limited to, candy, low quality gems, small fake treasures, etc. This item is said to be a great cheap gift and is recommended to be given to friends, family, and strangers alike! | 2 |
| Bottled Voice of the Frostsinger | Open this bottle to have the Frostinger's trademark song blast in a small area. Will compel others to sing and dance to the song. | 4 |
| Snow Cat Slippers | A pair of large, fluffy slippers that have been fashioned to look like the paws of a large snow cat. These slippers are enchanted to enable the wearer to walk through snow with ease, as well as land on their feet if they fall from a high place (within reason). Plus they’re very warm and snug. | 4 |
| Frostsinger Staff | A magical staff fashioned to look similar to the Frostsinger's. It's actually a microphone stand, and one can sing into the top to amplify one's voice and be heard in a small radius. Gives a snowflake aura effect to the user. | 6 |
| Pine Needle | A thin, delicate rapier that has a fresh, pine smell | 6 |
| Snowstar Scarf | A soft, light-blue scarf adorned with tiny snowflakes on it. The scarf is enchanted to enable the wearer to be completely immune to the effects of snow and cold weather for up to one hour | 8 |
| Frostfairy Wings | A set of crystalline wings crafted from the most delicate of ice. Despite their delicate appearance, they will allow the wearer to fly for up to an hour. However, they are incredibly intolerable to heat, and will melt if exposed to high temperatures | 8 |
| Rimeplate | A set of plate armour crafted from a thick layer of never-melt ice. It is incredibly durable, but horribly frigid to wear during the winter months. However, some claim the plate mail is a blessing in the hot summer heat. | 10 |
| Frostbiter’s Fetters | An enchanted pair of thick, iron manacles that cannot be picked or broken. The wearer will slowly become encased in ice over the course of four hours, until the wearer becomes completely encased in ice. The ice can only be broken once the bonds are released. | 10 |
| The Nut Cracker | A large, durable wooden club reinforced with never-melt ice from the Frostsinger herself. Especially effective for aiming at targets below waist level. Also good for cracking open hard-shelled nuts. | 12 |
| ARCHIVED ITEMS (NOT AVAILABLE) | ||
| ITEM | DESCRIPTION | COST |
| Jellifish Nightlight | A magitech device shaped like a jellyfish that, when activated, can float and hover midair and emit a gentle glow. Perfect for those who want to brave the frightening depths of bedtime with a magitech friend, or just want a neat ambient light. | 2 |
| Emergency Pirate Ship | A magitech object that when at rest takes the shape of a rectangular cylinder, but can inflate into a small boat useful for emergencies. Some may claim this is just an inflatable raft, but it’s completely different! It’s got a little mast and sail! Also, the boat only stays inflated for about 1 hour before needing to be re-inflated, so better get to shore fast! | 2 |
| ‘Encyclopedia Necronomica’ | A peculiar grimoire that depicts descriptions and artist renderings of strange aberrations claimed to dwell in the darkest depths of the sea or beyond the cosmos. Some consider it nonsense, others claim it contains the key to otherworldly survival. | 4 |
| Comfort Blajaj | A giant, waterproof plush shark that is big enough to serve as a pillow if needed. It is very soft and extra comforting. While it is claimed to be a mundane item, those who purchase it swear by its legendary ability to soothe anxieties and dispel worries. | 4 |
| Discomfort Angler | A giant, waterproof plush angler fish that is big enough to serve as a pillow if needed. It is very soft, the giant eyes and big teeth give it a discomforting appearance. While it is claimed to be a mundane item, those who purchase it swear by its legendary ability to cause anxieties and dispel one’s sense of security. | 4 |
| Totally Fine Ukelele | A ukelele that is adorned with cute summer flower motifs. While it’s tune is pleasant, there’s something… off about it… [Note: this item is possessed by a lesser demon. It will force the user to play the ukelele non-stop until it is forcefully removed from their grasp.] | 6 |
| Pocket Sandcastle | A tiny castle sculpted from enchanted sandstone. Once per day, the user can activate the enchantment to turn the sculpture into a fully functional castle made of sandstone for up to 4 hours (or until the user dispels the enchantment willingly). However, the “castle” is rather barebones; it is no bigger than a large shed and other than access to a small parapet does not come with any furniture, gear, throne, weapons, or amenities of any kind. It’s still perfect for enacting medieval adventures on the beach, though! | 6 |
| Shellfish Pochette | A cute little bag in the shape of a seashell. The bag is enchanted so that its interior can function as a temporary enclosure for small ocean creatures and fish. It is primarily designed for safe transportation and not recommended to use for long-term care of sealife. | 8 |
| Lifesaver’s Ring | A colourful ring who’s crown takes the shape of a cute animal, bird, or other creature. The ring is enchanted, and when activated and tossed into ocean water, it will grow and inflate into a large animal ring floatie based on the ring’s original design. After deactivating, the ring reverts back to a ring and requires 24 hours to recharge. | 8 |
| Silver Coin of the Dragon Turtle | A peculiar coin bearing a draconic-looking turtle adorning one both sides. The coin is recognized as a long-lost token of a legendary undersea Dragon Turtle and can be used to earn the favour of deep-sea beings and grant safe passage through treacherous waters. However, the token is not a get-out-of-jail-free card, and any actions deemed offensive or illegal by the undersea communities will result in the token being ignored. | 10 |
| Fang of the Deep Sea King | An elegant sword said to have been forged from the fang of a sea dragon who has long since sunken to the bottom of the ocean. When attuned to the wielder, the blade will create a shimmering magical aura of dragon scales to cover the body of the wielder like armour. | 12 |
| Dark Fathom Armour | A dark, sea-soaked suit of armour that smells of brine and is covered in eldritch runes. It gives off a faint glow when in dark places, be it above or under water. In addition, the armour allows the wearer to breathe underwater and can magically create four long tentacles from it that can be used to strike and grapple nearby enemies. The tentacles can only be used once per day, and disappear after 4 hours or if the wearer breaches the surface. | 12 |
| Teacup Unicorn | A small, palm-sized ceramic unicorn housed within an ornate teacup. The unicorn is enchanted and can move around in an almost lifelike manner. It’s really just looking for a good home. | 2 |
| Pocket Therapist | An ornate jar housing a good-natured light spirit. The spirit emits a warm glow that can be felt through the jar, and will listen to your woes and offer some advice to those who hold it. While the advice may be generic, it might just be exactly what someone needs to hear. | 2 |
| Boundless Bottle | An enchanted bottle that contains coffee, tea, or hot cocoa. The liquid inside is always pleasantly warm, and never seems to run out. However, the bottle seems to be temperamental at times; sometimes it may refuse to dispense anything for an hour, and adding any liquid other than what it already produces will make the bottle spit it out forcibly back at the pourer. | 4 |
| Spice of the Pumpkin Gods | A glass bottle of aromatic spice, said to be a gift from a lesser-known harvest deity. The spice is able to enhance the flavour of any food or drink it’s added to, but take heed; this spice is said to be rather addictive and may entice consumers to spread the good word of the “spice of pumpkin” to all… | 4 |
| Murray’s Magnificent Multitool | A peculiar multitool that has been enhanced with magic. From the base tool, one can draw any of the following tools: a knife, scissors, bottle opener, corkscrew, screwdriver, miniature hammer, magnifying glass, lockpick, tweezers, jeweler’s loop, regalia stamp, ice pick, nail file, whetstone, weighing scales, portable lantern, grappling hook and line, fishing hook and line, and emergency dagger. Each tool can only be called upon once per day, and the multitool recharges at dawn each day. | 6 |
| Mycelium Men | A set of six wooden figures carved into the shape of mushroom men. The figures are enchanted to be able to communicate with each other, and can repeat things they overhear amongst each other. Great for added surveillance, not so great for privacy from sensitive conversations… | 6 |
| Boozehound’s Backpack | A “backpack” that is actually just a large, silver tank worn on the back. The tank can hold up to 8 gallons of ale, wine, port, or another kind of alcohol of the user’s choosing, which replenishes after activating an enchantment. No matter how much liquid is in the tank, it always weighs 10 pounds. | 8 |
| Bladeblade | A unique weapon that takes the shape of a spinning top. Several blades stick out from the edges, creating a spinning weapon of very dangerous destruction. Your enemies won’t know what hit them as you let it rip against them! | 8 |
| Sacabambaspis’s Revenge | A revolver-type weapon in the shape of a fish. The bullets it shoots out take the form of fish when shot. | 10 |
| Quiver of Seasons | A special quiver that enchants the arrows housed within. Depending on the current season, the arrows will be enchanted with verdant blooms, blazing fire, sleep-inducing spores, or frigid ice. | 12 |
| Evil Gummy Bears | Gummy bear candies that each depict malicious and mischievous faces. When released from their bag, these gummy bears will wreak havoc on the area they’ve been released. They can only be recalled into their bag by the one who released them. | 2 |
| Wolf’s Grave Stone | A creepy-looking, palm-sized stone depicting a snarling wolf’s visage. Carrying it around seems to draw both the ire and fear of wolves and canine beasts. | 2 |
| Skeleton Key | A key that appears to be crafted from bone, with the head of the key resembling a grinning skull. It is said to be able to unlock the gates of any crypt, cemetery, mausoleum, or residence of the dead. | 4 |
| Vampire’s Garlic | A special blend of garlic that tastes like regular garlic, but will temporarily make the consumer gain vampire traits; their teeth will grow long, they will shun sunlight, and they will have a notable craving for blood. The effects vanish after 24 hours. | 4 |
| Featherwhumpus | A feather pillow that has a ghost trapped within it. The pillow can be swung like a club, and if hit, there is a chance for the ghost within to possess the struck victim. The ghost can be banished back into the featherwhumpus by hitting them in the face with it once again. | 6 |
| Spectral Shroud | A ghostly cloak that appears to be made of a transparent material of some kind. When worn, it makes the wearer invisible to other living beings. However, they will still be perceived by other ghosts or those with heightened senses towards the supernatural. | 6 |
| Spirit Lantern | A lantern wrought from iron and filled with an ethereal blue flame. It is able to capture a willing spirit or soul within and carry the spirit within. The soul will remain protected within the lantern for the time it remains within. A spirit can remain within the lantern for a maximum of 2 hours before risking being consumed by the flame within. | 8 |
| Plague Doctor Mask | An unsettling mask that offers increased resistance to hexes and germs. It looks ugly, but the inside smells like pleasant herbs. | 8 |
| Tote of Tricky Treat Sugarbombs | A tote bag depicting a glowing, carved pumpkin face. Within the bag are small glowing pumpkins that explode into a sugary-sweet explosion of colour. | 10 |
| Mace of the Pumpkin King | An ornate mace with the head of a wicked-looking jack-o-lanturn. This mace emits wicked blue flames that cling to and burn the target when they’re struck by the mace. | 10 |
| Ghost King’s Standard | A regal-looking staff that’s topped with a metal brazier. When held, the wielder may activate an enchantment that will cause an ethereal flag to appear from the top of the banner and a ghostly blue light will light from the brazier. For as long as the banner is activated, a host of 10 ghostly warriors will come to the aid of the wielder. The enchantment will last for 2 hours, and requires 48 hours to replenish the enchantment. | 20 |
| Basket of Breadfish | A basket that is filled with loaves of breadfish. Not bread in the shape of fish, but fish that are made of bread. Probably harmless to eat. Goes well with butterfish. | 2 |
| Exotic Butterfish | A basket that is filled with exotic butterfish. Rumour has it that combining these exotic butterfish with breadfish will help cure those afflicted with the bread curse. Or might just make toast. | 2 |
| Woven Chicken Satchel | A woven bag that has been shaped into the form of a chicken. This bag, while functioning as a regular bag, is enchanted to always provide a fresh egg to the user daily, found in a special, protective pocket. If the egg is stored within this pocket for 3 weeks, the egg will hatch into a baby chick. | 4 |
| Bountiful Cornucopia | A small, personal-sized cornucopia that always seems to be full of fruit. Refreshes daily with seasonal fruit and vegetables. | 4 |
| Lunchbox of Plenty | A magically enhanced lunchbox that seems empty, yet every day at noon will be filled with a warm, hearty meal provided nothing else is within the box. The meal remains warm for up to 8 hours and the box never weighs more than 1 pound. | 6 |
| Memory Scryglass | An enchanted scryglass said to resonate with the memories of the holder. When held, it enables the viewer to see a glimpse of their home world. | 6 |
| Huntsman’s Axe | An exceptionally strong axe that’s perfect for cutting down trees. Perhaps a little TOO perfect… [Note: This item is cursed and will draw people to cut down wood more and more obsessively. Failure to intervene in time will cause the user to morph into a were-beaver for 12 hours, after which point they will fall unconscious, revert back to normal, and the curse will be lifted until they use the axe again] | 8 |
| Marigold Powder | A strange, enchanted powder made from dried and ground marigold petals. Sprinkling it into a clear basin of pure water will enable the viewer to see the image of a departed loved one for a brief period of time. While it’s not exactly speaking with the dead, even just a glimpse is enough for some people. | 8 |
| Sugar Skull Grenades | Grenades fashioned into the shape of grinning, painted skulls. The explosions caused by these bombs leave behind a blast not unlike the bloom of a marigold. | 10 |
| Hunting Hornucopia | A unique war horn shaped like a traditional cornucopia. When the user blows into this warhorn, the bellowing sound summons forth a flock of grounded fowl to charge at the desired target, causing significant damage. This also works nicely as a table ornament. | 10 |
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